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<div class="title">b2ParticleSystem Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="classb2_particle_system.html">b2ParticleSystem</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#aea90f19fb0aa9bcbba649529aa6503f0">ApplyForce</a>(int32 firstIndex, int32 lastIndex, const b2Vec2 &amp;force)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#a3d7b55d6ff599bbb1f3f748a4192e85e">ApplyLinearImpulse</a>(int32 firstIndex, int32 lastIndex, const b2Vec2 &amp;impulse)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>b2FixtureParticleQueryCallback</b> (defined in <a class="el" href="classb2_particle_system.html">b2ParticleSystem</a>)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>b2ParticleBodyContactRemovePredicate</b> (defined in <a class="el" href="classb2_particle_system.html">b2ParticleSystem</a>)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>b2ParticleGroup</b> (defined in <a class="el" href="classb2_particle_system.html">b2ParticleSystem</a>)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>b2World</b> (defined in <a class="el" href="classb2_particle_system.html">b2ParticleSystem</a>)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">friend</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#af79da05e11294c694c7e1c1a1205f29c">ComputeAABB</a>(b2AABB *const aabb) const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#a2f38bf8ff57de2a29d2eb7a7df9c9a4e">ComputeCollisionEnergy</a>() const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#a9a52c227fcd0e7bb0346d748f0df0750">CreateParticle</a>(const b2ParticleDef &amp;def)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#ae479a020886c1ed270ad17a4ffa2eff5">CreateParticleGroup</a>(const b2ParticleGroupDef &amp;def)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#a783c71ce5a5ee3ef3a726ba2e538117a">DestroyOldestParticle</a>(const int32 index, const bool callDestructionListener)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#a20d1f9ecb7fcbc287de9b4816dae44e1">DestroyParticle</a>(int32 index)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#ad8e28d251de7fa5139a6cff9f92f21ad">DestroyParticle</a>(int32 index, bool callDestructionListener)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#a36ef6f6f0eef789e1dee767901030631">DestroyParticlesInShape</a>(const b2Shape &amp;shape, const b2Transform &amp;xf)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#aa129bae6fd938bb9b3a041917ba90e41">DestroyParticlesInShape</a>(const b2Shape &amp;shape, const b2Transform &amp;xf, bool callDestructionListener)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#a3067ded6d2c927f239ee7a5d572440f6">ExpirationTimeToLifetime</a>(const int32 expirationTime) const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#ab37efd90cf92915b3d072ba4f1496a57">GetAllGroupFlags</a>() const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#a2a6a2c2aafcf820e9a769433c8bf9d5e">GetAllParticleFlags</a>() const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetBodyContactCount</b>() const  (defined in <a class="el" href="classb2_particle_system.html">b2ParticleSystem</a>)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#a4cf2f65d6df63a29a9cdf6f4078202b5">GetBodyContacts</a>() const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#a108234477f7a4b1e42c43dc001c34b0f">GetColorBuffer</a>()</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetColorBuffer</b>() const  (defined in <a class="el" href="classb2_particle_system.html">b2ParticleSystem</a>)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetContactCount</b>() const  (defined in <a class="el" href="classb2_particle_system.html">b2ParticleSystem</a>)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#ac9adc09838699133eb3c3a9ff29fa133">GetContacts</a>() const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#a0470d83e3e3c32cdd8f9126261871f3a">GetDamping</a>() const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#a018c783fdb7d666824d9a7f7a4c1e92c">GetDensity</a>() const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#a457ad91b208fafc593962dbd25b17e28">GetDestructionByAge</a>() const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#a6677c0e2cc545f36325153894063d593">GetExpirationTimeBuffer</a>()</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#a3120a5e10bef3dd694f20d0a08c931a8">GetFlagsBuffer</a>() const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#a700dca2105c24c9eafcb334b1843d9c9">GetGravityScale</a>() const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#a2e72c4fdc0c3572f036650af7e003175">GetGroupBuffer</a>()</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetGroupBuffer</b>() const  (defined in <a class="el" href="classb2_particle_system.html">b2ParticleSystem</a>)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#a868f8baa3a652b0f252f1de4218d75a6">GetIndexByExpirationTimeBuffer</a>()</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#a50edb8ad685977747d19e0dfb0bdff6c">GetMaxParticleCount</a>() const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#a74c0d2611c61375dbcd8cd7b79fb362a">GetNext</a>()</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetNext</b>() const  (defined in <a class="el" href="classb2_particle_system.html">b2ParticleSystem</a>)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetPairCount</b>() const  (defined in <a class="el" href="classb2_particle_system.html">b2ParticleSystem</a>)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#abc1154cdf13d7fc82289e23b44c66041">GetPairs</a>() const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#ae44c656c8b56377e11f511d3b080004d">GetParticleCount</a>() const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#a47a5996f79a3bdda076255eab4befe90">GetParticleFlags</a>(const int32 index)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#a2781f3c5e57afb0ece5497329c9fbbb8">GetParticleGroupCount</a>() const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#a3841229174ab3bd3a38cf08a7878231a">GetParticleGroupList</a>()</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetParticleGroupList</b>() const  (defined in <a class="el" href="classb2_particle_system.html">b2ParticleSystem</a>)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#aa5a120786c332f35916d8a01620c4967">GetParticleHandleFromIndex</a>(const int32 index)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#a0b3cd8c88d366608b30bc8ef3c8961be">GetParticleLifetime</a>(const int32 index)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#ab16f4e9f7a1c122327de1f06c03d36ce">GetPaused</a>() const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#a62a222d2e2d55b00fbba7b31d1a70cee">GetPositionBuffer</a>()</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetPositionBuffer</b>() const  (defined in <a class="el" href="classb2_particle_system.html">b2ParticleSystem</a>)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#abb661439988e856ba806a12fd31ec354">GetRadius</a>() const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#abc997fd34ca5a9b24d04d9d06b292d12">GetStaticPressureIterations</a>() const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#ad15615bf6b4391974fb37316d7b78759">GetStrictContactCheck</a>() const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#a245e2af2d0f91affbdbb354edd2ec85b">GetStuckCandidateCount</a>() const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#a2ba19aadac45d5ede0f4f88438cf7bba">GetStuckCandidates</a>() const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>GetTriadCount</b>() const  (defined in <a class="el" href="classb2_particle_system.html">b2ParticleSystem</a>)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#afbba5223e5f1f342d976c217983b42ec">GetTriads</a>() const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#af03d38254a2cfd6de142c61bb3ec754b">GetUserDataBuffer</a>()</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetUserDataBuffer</b>() const  (defined in <a class="el" href="classb2_particle_system.html">b2ParticleSystem</a>)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#ae3ebd9626709c0bcdee9c3b82fde7da5">GetVelocityBuffer</a>()</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetVelocityBuffer</b>() const  (defined in <a class="el" href="classb2_particle_system.html">b2ParticleSystem</a>)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#a76d0884b93886fcbb79a2af6f6188b1f">GetWeightBuffer</a>()</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>GetWeightBuffer</b>() const  (defined in <a class="el" href="classb2_particle_system.html">b2ParticleSystem</a>)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#ab769e15337167412903ad0f45db480e5">JoinParticleGroups</a>(b2ParticleGroup *groupA, b2ParticleGroup *groupB)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#ac12e63ab8d486a9e48ddf9991959f123">ParticleApplyForce</a>(int32 index, const b2Vec2 &amp;force)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#a77dbe781e66a8e66372c628c209e7735">ParticleApplyLinearImpulse</a>(int32 index, const b2Vec2 &amp;impulse)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#af31818150a338125c9f84c9ae9003196">QueryAABB</a>(b2QueryCallback *callback, const b2AABB &amp;aabb) const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#a036f009bf8d329675061aa0687b06bb7">QueryShapeAABB</a>(b2QueryCallback *callback, const b2Shape &amp;shape, const b2Transform &amp;xf) const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#a4759f4e8f04494e32051385e72ebd332">RayCast</a>(b2RayCastCallback *callback, const b2Vec2 &amp;point1, const b2Vec2 &amp;point2) const </td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>SetColorBuffer</b>(b2ParticleColor *buffer, int32 capacity) (defined in <a class="el" href="classb2_particle_system.html">b2ParticleSystem</a>)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#af6b8d78e5fe2ee1d26d8ec715647a71c">SetDamping</a>(float32 damping)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#a5bc512885130a8da6f3afb07187f4039">SetDensity</a>(float32 density)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#a0400ae753ca56deef6f8b2dfe2ab5fb2">SetDestructionByAge</a>(const bool enable)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#a40cb56e0a7aba2ffca3d0ed83aea6e5b">SetFlagsBuffer</a>(uint32 *buffer, int32 capacity)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#a6727500d6d140da6f372c18a482a25e9">SetGravityScale</a>(float32 gravityScale)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#a711c962a7a2258127a6126eb69a78321">SetMaxParticleCount</a>(int32 count)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#a0b061d6ac27a1984200868116172cba9">SetParticleFlags</a>(int32 index, uint32 flags)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#a2d7537d7ddfa1d275dce8ffec23b0a77">SetParticleLifetime</a>(const int32 index, const float32 lifetime)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#aba25d65675a3dd022498eb2358ee3504">SetPaused</a>(bool paused)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>SetPositionBuffer</b>(b2Vec2 *buffer, int32 capacity) (defined in <a class="el" href="classb2_particle_system.html">b2ParticleSystem</a>)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#a1a454fc53ce4a63a0cb45b6c7c810d2f">SetRadius</a>(float32 radius)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#aa7a7789b70bff96d98a53c10e47d3d98">SetStaticPressureIterations</a>(int32 iterations)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#aa1e295b8e9f96f1b91e362d114d4e7f3">SetStrictContactCheck</a>(bool enabled)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="classb2_particle_system.html#a459db1f697d93724b0a065c029184c9b">SetStuckThreshold</a>(int32 iterations)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0" class="even"><td class="entry"><b>SetUserDataBuffer</b>(void **buffer, int32 capacity) (defined in <a class="el" href="classb2_particle_system.html">b2ParticleSystem</a>)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr bgcolor="#f0f0f0"><td class="entry"><b>SetVelocityBuffer</b>(b2Vec2 *buffer, int32 capacity) (defined in <a class="el" href="classb2_particle_system.html">b2ParticleSystem</a>)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="classb2_particle_system.html#a5ad89863a13e4735cc7201a7d6c2ca5b">SplitParticleGroup</a>(b2ParticleGroup *group)</td><td class="entry"><a class="el" href="classb2_particle_system.html">b2ParticleSystem</a></td><td class="entry"></td></tr>
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